TIC2002 (2019)
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  • Reuse

    Introduction

    Can explain software reuse

    Reuse is a major theme in software engineering practices. By reusing tried-and-tested components, the robustness of a new software system can be enhanced while reducing the manpower and time requirement. Reusable components come in many forms; it can be reusing a piece of code, a subsystem, or a whole software.

    Can explain the costs and benefits of reuse

    While you may be tempted to use many libraries/frameworks/platform that seem to crop up on a regular basis and promise to bring great benefits, note that there are costs associated with reuse. Here are some:

    • The reused code may be an overkill (think using a sledgehammer to crack a nut) increasing the size of, or/and degrading the performance of, your software.
    • The reused software may not be mature/stable enough to be used in an important product. That means the software can change drastically and rapidly, possibly in ways that break your software.
    • Non-mature software has the risk of dying off as fast as they emerged, leaving you with a dependency that is no longer maintained.
    • The license of the reused software (or its dependencies) restrict how you can use/develop your software.
    • The reused software might have bugs, missing features, or security vulnerabilities that are important to your product but not so important to the maintainers of that software, which means those flaws will not get fixed as fast as you need them to.
    • Malicious code can sneak into your product via compromised dependencies.

    One of your teammates is proposing to use a recently-released “cool” UI framework for your class project. List the pros and cons of this idea.

    Pros

    • The potential to create a much better product by reusing the framework.
    • Learning a new framework is good for the future job prospects.

    Cons

    • Learning curve may be steep.
    • May not be stable (it was recently released).
    • May not allow us to do exactly what we want. While frameworks allow customization, such customization can be limited.
    • Performance penalties.
    • Might interfere with learning objectives of the module.

    Note that having more cons does not mean we should not use this framework. Further investigation is required before we can make a final decision.

    APIs

    Can explain APIs

    An Application Programming Interface (API) specifies the interface through which other programs can interact with a software component. It is a contract between the component and its clients.

    A class has an API (e.g., API of the Java String class, API of the Python str class) which is a collection of public methods that you can invoke to make use of the class.

    The GitHub API is a collection of Web request formats GitHub server accepts and the corresponding responses. We can write a program that interacts with GitHub through that API.

    When developing large systems, if you define the API of each components early, the development team can develop the components in parallel because the future behavior of the other components are now more predictable.

    Choose the correct statements

    • a. A software component can have an API.
    • b. Any method of a class is part of its API.
    • c. Private methods of a class are not part of its API.
    • d. The API forms the contract between the component developer and the component user.
    • e. Sequence diagrams can be used to show how components interact with each other via APIs.

    (a) (c) (d) (e)

    Explanation: (b) is incorrect because private methods cannot be a part of the API

    Defining component APIs early is useful for developing components in parallel.

    True

    Explanation: Yes, once we know the precise behavior expected of each component, we can start developing them in parallel.

    Can design reasonable quality APIs

    An API should be well-designed (i.e. should cater for the needs of its users) and well-documented.

    When we write software consisting of multiple components, we need to define the API of each component.

    One approach is to let the API emerge and evolve over time as we write code.

    Another approach is to define the API up-front. Doing so allows us to develop the components in parallel.

    We can use UML sequence diagrams to analyze the required interactions between components in order to discover the required API. Given below is an example.

    Example:

    As we analyze the interactions between components using sequence diagrams, we discover the API of those components. For example, the diagram above tells us that the MSLogic component API should have the methods:

    • new()
    • getWidth:int
    • getHeight():int
    • getRemainingMineCount():int

    More details can be included to increase the precision of the method definitions before coding. Such precision is important to avoid misunderstandings between the developer of the class and developers of other classes that interact with this class.

    • Operation: newGame(): void
    • Description: Generates a new WxH minefield with M mines. Any existing minefield will be overwritten.
    • Preconditions: None
    • Postconditions: A new minefield is created. Game state is READY.

    Preconditions are the conditions that must be true before calling this operation. Postconditions describe the system after the operation is complete. Note that post conditions do not say what happens during the operation. Here is another example:

    • Operation: clearCellAt(int x, int y): void
    • Description: Records the cell at x,y as cleared.
    • Parameters: x, y coordinates of the cell
    • Preconditions: game state is READY or IN_PLAY. x and y are in 0..(H-1) and 0..(W-1), respectively.
    • Postconditions: Cell at x,y changes state to ZERO, ONE, TWO, THREE, …, EIGHT, or INCORRECTLY_CLEARED. Game state changes to IN_PLAY, WON or LOST as appropriate.

    Libraries

    Can explain libraries

    A library is a collection of modular code that is general and can be used by other programs.

    Java classes you get with the JDK (such as String, ArrayList, HashMap, etc.) are library classes that are provided in the default Java distribution.

    Natty is a Java library that can be used for parsing strings that represent dates e.g. The 31st of April in the year 2008

    built-in modules you get with Python (such as csv, random, sys, etc.) are libraries that are provided in the default Python distribution. Classes such as list, str, dict are built-in library classes that you get with Python.

    Colorama is a Python library that can be used for colorizing text in a CLI.

    Can make use of a library

    These are the typical steps required to use a library.

    1. Read the documentation to confirm that its functionality fits your needs
    2. Check the license to confirm that it allows reuse in the way you plan to reuse it. For example, some libraries might allow non-commercial use only.
    3. Download the library and make it accessible to your project. Alternatively, you can configure your dependency management tool to do it for you.
    4. Call the library API from your code where you need to use the library functionality.

    Frameworks

    Can explain frameworks

    The overall structure and execution flow of a specific category of software systems can be very similar. The similarity is an opportunity to reuse at a high scale.

    Running example:

    IDEs for different programming languages are similar in how they support editing code, organizing project files, debugging, etc.

    A software framework is a reusable implementation of a software (or part thereof) providing generic functionality that can be selectively customized to produce a specific application.

    Running example:

    Eclipse is an IDE framework that can be used to create IDEs for different programming languages.

    Some frameworks provide a complete implementation of a default behavior which makes them immediately usable.

    Running example:

    Eclipse is a fully functional Java IDE out-of-the-box.

    A framework facilitates the adaptation and customization of some desired functionality.

    Running example:

    Eclipse plugin system can be used to create an IDE for different programming languages while reusing most of the existing IDE features of Eclipse. E.g. https://marketplace.eclipse.org/content/pydev-python-ide-eclipse

    Some frameworks cover only a specific components or an aspect.

    JavaFx a framework for creating Java GUIs. TkInter is a GUI framework for Python.

    More examples of frameworks

    • Frameworks for Web-based applications: Drupal(PHP), Django(Python), Ruby on Rails (Ruby), Spring (Java)
    • Frameworks for testing: JUnit (Java), unittest (Python), Jest (Java Script)
    Can differentiate between frameworks and libraries

    Although both frameworks and libraries are reuse mechanisms, there are notable differences:

    • Libraries are meant to be used ‘as is’ while frameworks are meant to be customized/extended. e.g., writing plugins for Eclipse so that it can be used as an IDE for different languages (C++, PHP, etc.), adding modules and themes to Drupal, and adding test cases to JUnit.

    • Your code calls the library code while the framework code calls your code. Frameworks use a technique called inversion of control, aka the “Hollywood principle” (i.e. don’t call us, we’ll call you!). That is, you write code that will be called by the framework, e.g. writing test methods that will be called by the JUnit framework. In the case of libraries, your code calls libraries.

    Choose correct statements about software frameworks.

    • a. They follow the hollywood principle, otherwise known as ‘inversion of control’
    • b. They come with full or partial implementation.
    • c. They are more concrete than patterns or principles.
    • d. They are often configurable.
    • e. They are reuse mechanisms.
    • f. They are similar to reusable libraries but bigger.

    (a)(b)(c)(d)(e)(f)

    Explanation: While both libraries and frameworks are reuse mechanisms, and both more concrete than principles and patterns, libraries differ from frameworks in some key ways. One of them is the ‘inversion of control’ used by frameworks but not libraries. Furthermore, frameworks do not have to be bigger than libraries all the time.

    Which one of these are frameworks ?

    (a)(b)(c)(d)

    Explanation: These are frameworks.

    Platforms

    Can explain platforms

    A platform provides a runtime environment for applications. A platform is often bundled with various libraries, tools, frameworks, and technologies in addition to a runtime environment but the defining characteristic of a software platform is the presence of a runtime environment.

    Technically, an operating system can be called a platform. For example, Windows PC is a platform for desktop applications while iOS is a platform for mobile apps.

    Two well-known examples of platforms are JavaEE and .NET, both of which sit above Operating systems layer, and are used to develop enterprise applications. Infrastructure services such as connection pooling, load balancing, remote code execution, transaction management, authentication, security, messaging etc. are done similarly in most enterprise applications. Both JavaEE and .NET provide these services to applications in a customizable way without developers having to implement them from scratch every time.

    • JavaEE (Java Enterprise Edition) is both a framework and a platform for writing enterprise applications. The runtime used by the JavaEE applications is the JVM (Java Virtual Machine) that can run on different Operating Systems.
    • .NET is a similar platform and a framework. Its runtime is called CLR (Common Language Runtime) and usually used on Windows machines.

    Enterprise Application: ‘enterprise applications’ means software applications used at organizations level and therefore has to meet much higher demands (such as in scalability, security, performance, and robustness) than software meant for individual use.