repl.it
link[W12.1a] Design → Modelling → Modelling Structure → Object Oriented Domain Models
[W12.1b] Design → Modelling → Modelling Structure → Deployment Diagrams
[W12.1c] Design → Modelling → Modelling Structure → Component Diagrams
[W12.1d] Design → Modelling → Modelling Structure → Package Diagrams
[W12.1e] Design → Modelling → Modelling Structure → Composite Structure Diagrams
[W12.1f] Design → Modelling → Modelling Behaviors Activity Diagrams - Basic
[W12.1g] Design → Modelling → Modelling Behaviors Timing Diagrams
[W12.1h] Design → Modelling → Modelling Behaviors Interaction Overview Diagrams
[W12.1i] Design → Modelling → Modelling Behaviors Communication Diagrams
[W12.1j] Design → Modelling → Modelling Behaviors State Machine Diagrams
Intro
[W12.2a] Implementation → Reuse → Introduction → What
[W12.2b] Implementation → Reuse → Introduction → When
APIs
Libraries
[W12.2d] Implementation → Reuse → Libraries → What
[W12.2e] Implementation → Reuse → Libraries → How
Frameworks
[W12.2f] Implementation → Reuse → Frameworks → What
[W12.2g] Implementation → Reuse → Frameworks → Frameworks vs Libraries
Platforms
[W12.3a] Quality Assurance → Quality Assurance → Introduction → What
[W12.3b] Quality Assurance → Quality Assurance → Introduction → Validation vs Verification
[W12.3c] Quality Assurance → Quality Assurance → Code Reviews → What
[W12.3d] Quality Assurance → Quality Assurance → Static Analysis → What
[W12.3e] Quality Assurance → Quality Assurance → Formal Verification → What
Can explain object oriented domain models
The analysis process for identifying objects and object classes is recognized as one of the most difficult areas of object-oriented development. --Ian Sommerville, in the book Software Engineering
Class diagrams can also be used to model objects in the
OO domain model of a snakes and ladders game is given below.
Description: Snakes and ladders game is played by two or more players using a board and a die. The board has 100 squares marked 1 to 100. Each player owns one piece. Players take turns to throw the die and advance their piece by the number of squares they earned from the die throw. The board has a number of snakes. If a player’s piece lands on a square with a snake head, the piece is automatically moved to the square containing the snake’s tail. Similarly, a piece can automatically move from a ladder foot to the ladder top. The player whose piece is the first to reach the 100th square wins.
The above OO domain model omits the ladder class for simplicity. It can be included in a similar fashion to the Snake class.
OODMs do not contain solution-specific classes (i.e. classes that are used in the solution domain but do not exist in the problem domain). For example, a class called DatabaseConnection could appear in a class diagram but not usually in an OO domain model because DatabaseConnection is something related to a software solution but not an entity in the problem domain.
OODMs represents the class structure of the problem domain and not their behavior, just like class diagrams. To show behavior, use other diagrams such as sequence diagrams.
OODM notation is similar to class diagram notation but omit methods and navigability.
This diagram is,
(a)
Explanation: The diagram shows navigability which is not shown in an OO domain model. Hence, it has to be a class diagram.
What is the main difference between a class diagram and and an OO domain model?
(a)
Explanation: Both are UML diagrams, and use the class diagram notation. While it is true that often a class diagram may have more classes and more details, the main difference is that the OO domain model describes the problem domain while the class diagram describes the solution.
Can explain deployment diagrams
A deployment diagram shows a system's physical layout, revealing which pieces of software run on which pieces of hardware.
An example deployment diagram:
Can explain component diagrams
A component diagram is used to show how a system is divided into components and how they are connected to each other through interfaces.
An example component diagram:
Can explain package diagrams
A package diagram shows packages and their dependencies. A package is a grouping construct for grouping UML elements (classes, use cases, etc.).
Here is an example package diagram:
Can explain composite structure diagrams
A composite structure diagram hierarchically decomposes a class into its internal structure.
Here is an example composite structure diagram:
Can use basic-level activity diagrams
Software projects often involve workflows. Workflows define the
Some examples in which a certain workflow is relevant to software project:
A software that automates the work of an insurance company needs to take into account the workflow of processing an insurance claim.
The algorithm of a price of code represents the workflow (i.e. the execution flow) of the code.
Which of these sequence of actions is not allowed by the given activity diagram?
(iv)
Explanation: -e-f-
and -g-
are parallel paths. Both paths should complete before the execution reaches c
again.
Draw an activity diagram to represent the following workflow a burger shop uses when processing an order by a customer.
Can explain timing diagrams
A timing diagram focus on timing constraints.
Here is an example timing diagram:
Adapted from: UML Distilled by Martin Fowler
Can explain interaction overview diagrams
An Interaction overview diagrams is a combination of activity diagrams and sequence diagrams.
An example:
Can explain communication diagrams
A Communication diagrams are like sequence diagrams but emphasize the data links between the various participants in the interaction rather than the sequence of interactions.
An example:
Adapted from: UML Distilled by Martin Fowler
Can explain state machine diagrams
A State Machine Diagram models state-dependent behavior.
Consider how a CD player responds when the “eject CD” button is pushed:
What this means is that the CD player’s response to pushing the “eject CD” button depends on what it was doing at the time of the event. More generally, the CD player’s response to the event received depends on its internal state. Such a behavior is called a state-dependent behavior.
Often, state-dependent behavior displayed by an object in a system is simple enough that it needs no extra attention; such a behavior can be as simple as a conditional behavior like if x>y, then x=x-y
.
Occasionally, objects may exhibit state-dependent behavior that is complex enough such that it needs to be captured into a separate model. Such state-dependent behavior can be modelled using UML state machine diagrams (SMD for short, sometimes also called ‘state charts’, ‘state diagrams’ or ‘state machines’).
An SMD views the life-cycle of an object as consisting of a finite number of states where each state displays a unique behavior pattern. An SMD captures information such as the states an object can be in, during its lifetime, and how the object responds to various events while in each state and how the object transits from one state to another. In contrast to sequence diagrams that capture object behavior one scenario at a time, SMDs capture the object’s behavior over its full life cycle.
An SMD for the Minesweeper game.
Can explain software reuse
Reuse is a major theme in software engineering practices. By reusing tried-and-tested components, the robustness of a new software system can be enhanced while reducing the manpower and time requirement. Reusable components come in many forms; it can be reusing a piece of code, a subsystem, or a whole software.
Can explain the costs and benefits of reuse
While you may be tempted to use many libraries/frameworks/platform that seem to crop up on a regular basis and promise to bring great benefits, note that there are costs associated with reuse. Here are some:
One of your teammates is proposing to use a recently-released “cool” UI framework for your class project. List the pros and cons of this idea.
Pros
Cons
Note that having more cons does not mean we should not use this framework. Further investigation is required before we can make a final decision.
Can explain APIs
An Application Programming Interface (API) specifies the interface through which other programs can interact with a software component. It is a contract between the component and its clients.
A class has an API (e.g., API of the Java String
class, API of the Python str
class) which is a collection of public methods that you can invoke to make use of the class.
The GitHub API is a collection of Web request formats GitHub server accepts and the corresponding responses. We can write a program that interacts with GitHub through that API.
When developing large systems, if you define the API of each components early, the development team can develop the components in parallel because the future behavior of the other components are now more predictable.
Choose the correct statements
(a) (c) (d) (e)
Explanation: (b) is incorrect because private methods cannot be a part of the API
Defining component APIs early is useful for developing components in parallel.
True
Explanation: Yes, once we know the precise behavior expected of each component, we can start developing them in parallel.
Can explain libraries
A library is a collection of modular code that is general and can be used by other programs.
Java classes you get with the JDK (such as String
, ArrayList
, HashMap
, etc.) are library classes that are provided in the default Java distribution.
Natty is a Java library that can be used for parsing strings that represent dates e.g. The 31st of April in the year 2008
built-in modules you get with Python (such as csv
, random
, sys
, etc.) are libraries that are provided in the default Python distribution. Classes such as list
, str
, dict
are built-in library classes that you get with Python.
Colorama is a Python library that can be used for colorizing text in a CLI.
Can make use of a library
These are the typical steps required to use a library.
Can explain frameworks
The overall structure and execution flow of a specific category of software systems can be very similar. The similarity is an opportunity to reuse at a high scale.
Running example:
IDEs for different programming languages are similar in how they support editing code, organizing project files, debugging, etc.
A software framework is a reusable implementation of a software (or part thereof) providing generic functionality that can be selectively customized to produce a specific application.
Running example:
Eclipse is an IDE framework that can be used to create IDEs for different programming languages.
Some frameworks provide a complete implementation of a default behavior which makes them immediately usable.
Running example:
Eclipse is a fully functional Java IDE out-of-the-box.
A framework facilitates the adaptation and customization of some desired functionality.
Running example:
Eclipse plugin system can be used to create an IDE for different programming languages while reusing most of the existing IDE features of Eclipse. E.g. https://marketplace.eclipse.org/content/pydev-python-ide-eclipse
Some frameworks cover only a specific components or an aspect.
JavaFx a framework for creating Java GUIs. TkInter is a GUI framework for Python.
More examples of frameworks
Can differentiate between frameworks and libraries
Although both frameworks and libraries are reuse mechanisms, there are notable differences:
Libraries are meant to be used ‘as is’ while frameworks are meant to be customized/extended. e.g., writing plugins for Eclipse so that it can be used as an IDE for different languages (C++, PHP, etc.), adding modules and themes to Drupal, and adding test cases to JUnit.
Your code calls the library code while the framework code calls your code. Frameworks use a technique called inversion of control, aka the “Hollywood principle” (i.e. don’t call us, we’ll call you!). That is, you write code that will be called by the framework, e.g. writing test methods that will be called by the JUnit framework. In the case of libraries, your code calls libraries.
Choose correct statements about software frameworks.
(a)(b)(c)(d)(e)(f)
Explanation: While both libraries and frameworks are reuse mechanisms, and both more concrete than principles and patterns, libraries differ from frameworks in some key ways. One of them is the ‘inversion of control’ used by frameworks but not libraries. Furthermore, frameworks do not have to be bigger than libraries all the time.
Which one of these are frameworks ?
(a)(b)(c)(d)
Explanation: These are frameworks.
Can explain platforms
A platform provides a runtime environment for applications. A platform is often bundled with various libraries, tools, frameworks, and technologies in addition to a runtime environment but the defining characteristic of a software platform is the presence of a runtime environment.
Technically, an operating system can be called a platform. For example, Windows PC is a platform for desktop applications while iOS is a platform for mobile apps.
Two well-known examples of platforms are JavaEE and .NET, both of which sit above Operating systems layer, and are used to develop
Enterprise Application: ‘enterprise applications’ means software applications used at organizations level and therefore has to meet much higher demands (such as in scalability, security, performance, and robustness) than software meant for individual use.
Can explain software quality assurance
Software Quality Assurance (QA) is the process of ensuring that the software being built has the required levels of quality.
While testing is the most common activity used in QA, there are other complementary techniques such as static analysis, code reviews, and formal verification.
Can explain validation and verification
Quality Assurance = Validation + Verification
QA involves checking two aspects:
Whether something belongs under validation or verification is not that important. What is more important is both are done, instead of limiting to verification (i.e., remember that the requirements can be wrong too).
Choose the correct statements about validation and verification.
(a)(b)(c)(d)(e)(f)
Explanation:
Whether something belongs under validation or verification is not that important. What is more important is that we do both.
Developer testing is more about bugs in code, rather than bugs in the requirements.
In QA, system testing is more about verification (does the system follow the specification?) and acceptance testings is more about validation (does the system solve the user’s problem?).
A system crash is more likely to be a bug in the code, not in the requirements.
Can explain code reviews
Code review is the systematic examination code with the intention of finding where the code can be improved.
Reviews can be done in various forms. Some examples below:
Pull Request reviews
In
Pair Programming:
Pair programming is an agile software development technique in which two programmers work together at one workstation. One, the driver, writes code while the other, the observer or navigator, reviews each line of code as it is typed in. The two programmers switch roles frequently. [source: Wikipedia]
A good introduction to pair programming:
Formal inspections
Inspections involve a group of people systematically examining a project artifacts to discover defects. Members of the inspection team play various roles during the process, such as:
Advantages of code reviews over testing:
Disadvantages:
Can explain static analysis
Static analysis: Static analysis is the analysis of code without actually executing the code.
Static analysis of code can find useful information such unused variables, unhandled exceptions, style errors, and statistics. Most modern IDEs come with some inbuilt static analysis capabilities. For example, an IDE can highlight unused variables as you type the code into the editor.
Higher-end static analyzer tools can perform more complex analysis such as locating potential bugs, memory leaks, inefficient code structures etc.
Some example static analyzer for Java: CheckStyle, PMD, FindBugs
Linters are a subset of static analyzers that specifically aim to locate areas where the code can be made 'cleaner'.
Can explain formal verification
Formal verification uses mathematical techniques to prove the correctness of a program.
by Eric Hehner
Advantages:
Disadvantages:
Testing cannot prove the absence of errors. It can only prove the presence of errors. However, formal methods can prove the absence of errors.
True
Explanation: While using formal methods is more expensive than testing, it indeed can prove the correctness of a piece of software conclusively, in certain contexts. Getting such proof via testing requires exhaustive testing, which is not practical to do in most cases.