repl.it
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Can explain pros and cons of software engineering
Software Engineering: Software Engineering is the application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software" -- IEEE Standard Glossary of Software Engineering Terminology
The following description of the Joys of the Programming Craft was taken from Chapter 1 of the famous book
Why is programming fun? What delights may its practitioner expect as his reward?
First is the sheer joy of making things. As the child delights in his mud pie, so the adult enjoys building things, especially things of his own design. I think this delight must be an image of God's delight in making things, a delight shown in the distinctness and newness of each leaf and each snowflake.
Second is the pleasure of making things that are useful to other people. Deep within, we want others to use our work and to find it helpful. In this respect the programming system is not essentially different from the child's first clay pencil holder "for Daddy's office."
Third is the fascination of fashioning complex puzzle-like objects of interlocking moving parts and watching them work in subtle cycles, playing out the consequences of principles built in from the beginning. The programmed computer has all the fascination of the pinball machine or the jukebox mechanism, carried to the ultimate.
Fourth is the joy of always learning, which springs from the nonrepeating nature of the task. In one way or another the problem is ever new, and its solver learns something: sometimes practical, sometimes theoretical, and sometimes both.
Finally, there is the delight of working in such a tractable medium. The programmer, like the poet, works only slightly removed from pure thought-stuff. He builds his castles in the air, from air, creating by the exertion of the imagination. Few media of creation are so flexible, so easy to polish and rework, so readily capable of realizing grand conceptual structures....
Yet the program construct, unlike the poet's words, is real in the sense that it moves and works, producing visible outputs separate from the construct itself. It prints results, draws pictures, produces sounds, moves arms. The magic of myth and legend has come true in our time. One types the correct incantation on a keyboard, and a display screen comes to life, showing things that never were nor could be.
Programming then is fun because it gratifies creative longings built deep within us and delights sensibilities we have in common with all men.
Not all is delight, however, and knowing the inherent woes makes it easier to bear them when they appear.
First, one must perform perfectly. The computer resembles the magic of legend in this respect, too. If one character, one pause, of the incantation is not strictly in proper form, the magic doesn't work. Human beings are not accustomed to being perfect, and few areas of human activity demand it. Adjusting to the requirement for perfection is, I think, the most difficult part of learning to program.
Next, other people set one's objectives, provide one's resources, and furnish one's information. One rarely controls the circumstances of his work, or even its goal. In management terms, one's authority is not sufficient for his responsibility. It seems that in all fields, however, the jobs where things get done never have formal authority commensurate with responsibility. In practice, actual (as opposed to formal) authority is acquired from the very momentum of accomplishment.
The dependence upon others has a particular case that is especially painful for the system programmer. He depends upon other people's programs. These are often maldesigned, poorly implemented, incompletely delivered (no source code or test cases), and poorly documented. So he must spend hours studying and fixing things that in an ideal world would be complete, available, and usable.
The next woe is that designing grand concepts is fun; finding nitty little bugs is just work. With any creative activity come dreary hours of tedious, painstaking labor, and programming is no exception.
Next, one finds that debugging has a linear convergence, or worse, where one somehow expects a quadratic sort of approach to the end. So testing drags on and on, the last difficult bugs taking more time to find than the first.
The last woe, and sometimes the last straw, is that the product over which one has labored so long appears to be obsolete upon (or before) completion. Already colleagues and competitors are in hot pursuit of new and better ideas. Already the displacement of one's thought-child is not only conceived, but scheduled.
This always seems worse than it really is. The new and better product is generally not available when one completes his own; it is only talked about. It, too, will require months of development. The real tiger is never a match for the paper one, unless actual use is wanted. Then the virtues of reality have a satisfaction all their own.
Of course the technological base on which one builds is always advancing. As soon as one freezes a design, it becomes obsolete in terms of its concepts. But implementation of real products demands phasing and quantizing. The obsolescence of an implementation must be measured against other existing implementations, not against unrealized concepts. The challenge and the mission are to find real solutions to real problems on actual schedules with available resources.
This then is programming, both a tar pit in which many efforts have floundered and a creative activity with joys and woes all its own. For many, the joys far outweigh the woes....
The Mythical Man-Month: Essays on Software Engineering is a book on software engineering and project management by Fred Brooks, whose central theme is that "adding manpower to a late software project makes it later". This idea is known as Brooks's law, and is presented along with the second-system effect and advocacy of prototyping.
Compare Software Engineering with Civil Engineering in terms of how work products in CE (i.e. buildings) differ from those of SE (i.e. software).
Buildings | Software |
---|---|
Visible, tangible | Invisible, intangible |
Wears out over time | Does not wear out |
Change is limited by physical restrictions (e.g. difficult to remove a floor from a high rise building) | Change is not limited by such restrictions. Just change the code and recompile. |
Creating an exact copy of a building is impossible. Creating a near copy is almost as costly as creating the original. | Any number of exact copies can be made with near zero cost. |
Difficult to move. | Easily delivered from one place to another. |
Many low-skilled workers following tried-and-tested procedures. | No low-skilled workers involved. Workers have more freedom to follow their own procedures. |
Easier to assure quality (just follow accepted procedure). | Not easy to assure quality. |
Majority of the work force has to be on location. | Can be built by people who are not even in the same country. |
Raw materials are costly, costly equipment required. | Almost free raw materials and relatively cheap equipment. |
Once construction is started, it is hard to do drastic changes to the design. | Building process is very flexible. Drastic design changes can be done, although costly |
A lot of manual and menial labor involved. | Most work involves highly-skilled labor. |
Generally robust. E.g. removing a single brick is unlikely to destroy a building. | More fragile than buildings. A single misplaced semicolon can render the whole system useless. |
Comment on this statement: Building software is cheaper and easier than building bridges (all we need is a PC!).
Depends on the size of the software. Manpower required for software is very costly. On the other hand, we can create a very valuable software (e.g. an iPhone application that can make million dollars in a month) with a just a PC and a few days of work!
Justify this statement: Coding is still a ‘design’ activity, not a ‘manufacturing’ activity. You may use a comparison (or an analogy) of Software engineering versus Civil Engineering to argue this point.
Arguments to support this statement:
However, the type of ‘design’ that occurs during coding is at a much lower level than the ‘design’ that occurs before coding.
List some (at least three each) pros and cons of Software Engineering compared to other traditional Engineering careers.
(c)
This book chapter assumes you are familiar with basic C++ programming. It provides a crash course to help you migrate from C++ to Java.
This chapter borrows heavily from the excellent book ThinkJava by Allen Downey and Chris Mayfield. As required by the terms of reuse of that book, this chapter is released under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License and not under the MIT license as the rest of this book.
Some conventions used in this chapter:
icon marks the description of an aspect of Java that works mostly similar to C++
icon marks the description of an aspect of Java that is distinctly different from C++
Other resources used:
Can explain what Java is
Java was conceived by James Gosling and his team at Sun Microsystems in 1991.
Java is directly related to both C and C++. Java inherits its syntax from C. Its object model is adapted from C++. --Java: A Beginner’s Guide, by Oracle
Fun fact: The language was initially called Oak after an oak tree that stood outside Gosling's office. Later the project went by the name Green and was finally renamed Java, from Java coffee. --Wikipedia
Oracle became the owner of Java in 2010, when it acquired Sun Microsystems.
Java has remained the most popular language in the world for several years now (as at July 2018), according to the TIOBE index.
Can explain how Java works at a higher-level
Java is both
Java technology is both a programming language and a platform. The Java programming language is a high-level object-oriented language that has a particular syntax and style. A Java platform is a particular environment in which Java programming language applications run. --Oracle
Can explain Java editions
According to the Official Java documentation, there are four platforms of the Java programming language:
Java Platform, Standard Edition (Java SE): Contains the core functionality of the Java programming language.
Java Platform, Enterprise Edition (Java EE): For developing and running large-scale enterprise applications. Built on top of Java SE.
Java Platform, Micro Edition (Java ME): For Java programming language applications meant for small devices, like mobile phones. A subset of Java SE.
JavaFX: For creating applications with graphical user interfaces. Can work with the other three above.
This book chapter uses the Java SE edition unless stated otherwise.
Can install Java
To run Java programs, you only need to have a recent version of the Java Runtime Environment (JRE) installed in your device.
If you want to develop applications for Java, download and install a recent version of the Java Development Kit (JDK), which includes the JRE as well as additional resources needed to develop Java applications.
Can explain the Java HelloWorld program
In Java, the HelloWorld program looks like this:
public class HelloWorld {
public static void main(String[] args) {
// generate some simple output
System.out.println("Hello, World!");
}
}
For reference, the equivalent C++ code is given below:
#include <iostream>
using namespace std;
int main() {
// generate some simple output
cout << "Hello, World!";
return 0;
}
This HelloWorld Java program defines one method named main: public static void main(String[] args)
System.out.println
displays results on the screen.
Some similarities:
SYSTEM
is different from System
.public
is an access modifier that indicates the method is accessible from outside this class. Similarly, private
access modifier indicates that a method/attribute is not accessible outside the class.static
indicates this method is defined as a class-level member. Do not worry if you don’t know what that means. It will be explained later.void
indicates that the method does not return anything.main
method is special as it is the method that Java executes when you run a Java program.HelloWorld
.{
and }
) to group things together.//
is a comment. You can use //
for single line comments and /* ... */
for multi-line comments in Java code.A statement is a line of code that performs a basic operation. In the HelloWorld program, this line is a print statement that displays a message on the screen:
System.out.println("Hello, World!");
Some differences:
main
method will not work unless it is inside the HelloWorld
class.HelloWorld.java
.#include <iostream>
. The library files needed by the HelloWorld code is available by default without having to "include" them explicitly.return 0
at the end of the main method to indicate the execution was successful. It is considered as a successful execution unless an error is signalled specifically.
Can compile a simple Java program
To compile the HelloWorld program, open a command console, navigate to the folder containing the file, and run the following command.
javac HelloWorld.java
If the compilation is successful, you should see a file HelloWorld.class
. That file contains the byte code for your program. If the compilation is unsuccessful, you will be notified of the
Compile-time errors (aka compile errors) occur when you violate the syntax rules of the Java language. For example, parentheses and braces have to come in matching pairs.
Error messages from the compiler usually indicate where in the program the error occurred, and sometimes they can tell you exactly what the error is.
Notes:
javac
is the java compiler that you get when you install the JDK.javac.exe
should be in the PATH
system variable).
Can run a simple Java program
To run the HelloWorld program, in a command console, run the following command from the folder containing HelloWorld.class
file.
java HelloWorld
Notes:
java
in the command above refers to the Java interpreter installed in your computer.javac
, your console should be able to find the java executable.When you run a Java program, you can encounter a
For example, modify the HelloWorld code to include the following line, compile it again, and run it.
System.out.println(5/0);
You should get a message like this:
Exception in thread "main" java.lang.ArithmeticException: / by zero
at Hello.main(Hello.java:5)
Integrated Development Environments (IDEs) can automate the intermediate step of compiling. They usually have a Run button which compiles the code first and then runs it.
Example IDEs:
Can use primitive data types
Here are the primitive data types in Java:
byte
: an integer in the range -128 to 127 (inclusive).short
: an integer in the range -32,768 to 32,767 (inclusive).int
: an integer in the range -231 to 231-1.long
: An integer in the range -263 to 263-1.float
: a single-precision 32-bit IEEE 754 floating point. This data type should never be used for precise values, such as currency. For that, you will need to use the java.math.BigDecimal class instead.double
: a double-precision 64-bit IEEE 754 floating point. For decimal values, this data type is generally the default choice. This data type should never be used for precise values, such as currency.boolean
: has only two possible values: true
and false
.char
: The char data type is a single 16-bit Unicode character. It has a minimum value of '\u0000'
(or 0
) and a maximum value of '\uffff'
(or 65,535
inclusive).String
(a peek)
Java has a built-in type called String
to represent strings. While String
is not a primitive type, they are used as often, if not more. String
values are demarcated by enclosing in a pair of double quotes. You can use the plus operator to concatenate strings.
E.g.,
String name = "John Doe";
System.out.println("Hello " + name + "!");
String is not a primitive type. You’ll learn more about strings in a later section.
Can use variables
Java is a statically-typed language in that variables have a fixed type. Here are some examples of declaring variables and assigning values to them.
int x;
x = 5;
int hour = 11;
boolean isCorrect = true;
char capitalC = 'C';
byte b = 100;
short s = 10000;
int i = 100000;
You can use any name starting with a letter, underscore, or $ as a variable name but you cannot use Java keywords as variables names.
You can display the value of a variable using System.out.print
or System.out.println
(the latter goes to the next line after printing). To output multiple values on the same line, it’s common to use several print statements followed by println at the end.
int hour = 11;
int mintue = 59;
System.out.print("The current time is ");
System.out.print(hour);
System.out.print(":");
System.out.print(minute);
System.out.println("."); //use println here to complete the line
System.out.println("done");
The current time is 11:59.
done
Use the keyword final
to indicate that the variable value, once assigned, should not be allowed to change later i.e., act like a ‘constant’. By convention, names for constants are all uppercase, with the underscore character (_
) between words.
final double CM_PER_INCH = 2.54;
Can use operators
Java has the following arithmetic operators:
Operator | Description | Examples |
---|---|---|
+ |
Additive operator | 2 + 3 5 |
- |
Subtraction operator | 4 - 1 3 |
* |
Multiplication operator | 2 * 3 6 |
/ |
Division operator | 5 / 2 2 but 5.0 / 2 2.5 |
% |
Remainder operator | 5 % 2 1 |
The following program uses some operators as part of an expression hour * 60 + minute
:
int hour = 11;
int minute = 59;
System.out.print("Number of minutes since midnight: ");
System.out.println(hour * 60 + minute);
Number of minutes since midnight: 719
When an expression has multiple operators, normal operator precedence rules apply. Furthermore, you can use parentheses to specify a precise precedence.
Examples:
4 * 5 - 1
19
(*
has higher precedence than -
)4 * (5 - 1)
16
(parentheses (
)
have higher precedence than *
)
Java does not allow operator overloading.
The unary operators require only one operand; they perform various operations such as incrementing/decrementing a value by one, negating an expression, or inverting the value of a boolean.-- Java Tutorial
Operator | Description -- Java Tutorial | example |
---|---|---|
+ |
Unary plus operator; indicates positive value (numbers are positive without this, however) |
x = 5; y = +x y is 5 |
- |
Unary minus operator; negates an expression | x = 5; y = -x y is -5 |
++ |
Increment operator; increments a value by 1 | i = 5; i++ i is 6 |
-- |
Decrement operator; decrements a value by 1 | i = 5; i-- i is 4 |
! |
Logical complement operator; inverts the value of a boolean | foo = true; bar = !foo bar is false |
Relational operators are used to check conditions like whether two values are equal, or whether one is greater than the other. The following expressions show how they are used:
Operator | Description | example true |
example false |
---|---|---|---|
x == y |
x is equal to y |
5 == 5 |
5 == 6 |
x != y |
x is not equal to y |
5 != 6 |
5 != 5 |
x > y |
x is greater than y |
7 > 6 |
5 > 6 |
x < y |
x is less than y |
5 < 6 |
7 < 6 |
x >= y |
x is greater than or equal to y |
5 >= 5 |
4 >= 5 |
x <= y |
x is less than or equal to y |
4 <= 5 |
6 <= 5 |
The result of a relational operator is a boolean value.
Java has three conditional operators that are used to operate on boolean values.
Operator | Description | example true |
example false |
---|---|---|---|
&& |
and | true && true true |
true && false false |
|| |
or | true || false true |
false || false false |
! |
not | not false |
not true |
Can use arrays
Arrays are indicated using square brackets ([]
). To create the array itself, you have to use the new
operator. Here are some example array declarations:
int[] counts;
counts = new int[4]; // create an int array of size 4
int size = 5;
double[] values;
values = new double[size]; //use a variable for the size
double[] prices = new double[size]; // declare and create at the same time
Alternatively, you can use the shortcut syntax to create and initialize an array:
int[] values = {1, 2, 3, 4, 5, 6}; int[] anArray = { 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000 };
-- Java Tutorial
The []
operator selects elements from an array. Array elements
int[] counts = new int[4];
System.out.println("The first element is " + counts[0]);
counts[0] = 7; // set the element at index 0 to be 7
counts[1] = counts[0] * 2;
counts[2]++; // increment value at index 2
A Java array is aware of its size. A Java array prevents a programmer from indexing the array out of bounds. If the index is negative or not present in the array, the result is an error named ArrayIndexOutOfBoundsException
.
int[] scores = new int[4];
System.out.println(scores.length) // prints 4
scores[5] = 0; // causes an exception
4
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 5
at Main.main(Main.java:6)
It is also possible to create arrays of more than one dimension:
String[][] names = { {"Mr. ", "Mrs. ", "Ms. "}, {"Smith", "Jones"} }; System.out.println(names[0][0] + names[1][0]); // Mr. Smith System.out.println(names[0][2] + names[1][1]); // Ms. Jones
-- Java Tutorial
The args
parameter of the main
method is an array of Strings containing command line arguments supplied (if any) when running the program.
public class Foo{
public static void main(String[] args) {
System.out.println(args[0]);
}
}
You can run this program (after compiling it first) from the command line by typing:
java Foo abc
abc
Write a Java program that takes two command line arguments and prints true
or false
to indicate if the two arguments have the same value. Follow the sample output given below.
class WordComparator {
public static void main(String[] args) {
// add your code here
}
}
java WordComparator adam eve
Words given: adam, eve
They are the same: false
java WordComparator eve eve
Words given: eve, eve
They are the same: true
Use the following technique to compare two Strings
(i.e., don't use ==
). Reason: to be covered in a later topic.
String x = "foo";
boolean isSame = x.equals("bar") // false
isSame = x.equals("foo") // true
main
method using args[0]
and args[1]
."foo" + x == y
vs "foo" + (x == y)
class WordComparator {
public static void main(String[] args) {
String first = args[0];
String second = args[1];
System.out.println("Words given: " + first + ", " + second);
// ...
}
}
Can use branching
if-else
statements Java supports the usual forms of if
statements:
if (x > 0) {
System.out.println("x is positive");
}
if (x % 2 == 0) {
System.out.println("x is even");
} else {
System.out.println("x is odd");
}
if (x > 0) {
System.out.println("x is positive");
} else if (x < 0) {
System.out.println("x is negative");
} else {
System.out.println("x is zero");
}
if (x == 0) {
System.out.println("x is zero");
} else {
if (x > 0) {
System.out.println("x is positive");
} else {
System.out.println("x is negative");
}
}
The braces are optional (but recommended) for branches that have only one statement. So we could have written the previous example this way ( Bad):
if (x % 2 == 0)
System.out.println("x is even");
else
System.out.println("x is odd");
switch
statementsThe switch
statement can have a number of possible execution paths. A switch
works with the byte
, short
, char
, and int
primitive data types. It also works with enums, String
.
Here is an example (adapted from -- Java Tutorial):
public class SwitchDemo {
public static void main(String[] args) {
int month = 8;
String monthString;
switch (month) {
case 1: monthString = "January";
break;
case 2: monthString = "February";
break;
case 3: monthString = "March";
break;
case 4: monthString = "April";
break;
case 5: monthString = "May";
break;
case 6: monthString = "June";
break;
case 7: monthString = "July";
break;
case 8: monthString = "August";
break;
case 9: monthString = "September";
break;
case 10: monthString = "October";
break;
case 11: monthString = "November";
break;
case 12: monthString = "December";
break;
default: monthString = "Invalid month";
break;
}
System.out.println(monthString);
}
}
August
Write a Java program that takes several command line arguments that describe a person or a family | and prints out a greeting. The parameters can be one of two formats.
arguments format | explanation | expected output |
---|---|---|
NAME GENDER |
Indicates a single person. GENDER can be M or F |
Smith M Dear Mr. Smith Lee F Dear Mdm. Lee |
NAME MULTIPLE_GENDERS |
Indicates a family. | Tan M M F Dear Tan family |
Follow the sample output given below.
java Greeter Smith M
Dear Mr. Smith
java Greeter Lee F
Dear Mdm. Lee
java Greeter Tan M M F
Dear Tan family
You can assume that the input is always in the correct format i.e., no need to handle invalid input cases.
Partial solution:
public class Greeter {
public static void main(String[] args) {
String first = args[0];
String second = args[1];
if (args.length == 2) {
if (second.equals("M")) {
// ...
}
} else {
// ...
}
}
}
Write a Java program that takes a letter grade e.g., A+
as a command line argument and prints the CAP value for that grade.
Use a switch
statement in your code.
A+ | A | A- | B+ | B | B- | C | Else |
---|---|---|---|---|---|---|---|
5.0 | 5.0 | 4.5 | 4.0 | 3.5 | 3.0 | 2.5 | 0 |
Follow the sample output given below.
java GradeHelper B
CAP for grade B is 3.5
You can assume that the input is always in the correct format i.e., no need to handle invalid input cases.
Partial solution:
public class GradeHelper {
public static void main(String[] args) {
String grade = args[0];
double cutoff = 0;
switch (grade) {
case "A+":
// ...
}
System.out.println("CAP for grade " + grade + " is " + cutoff);
}
}
Can use methods
Here’s an example of adding more methods to a class:
public class PrintTwice {
public static void printTwice(String s) {
System.out.println(s);
System.out.println(s);
}
public static void main(String[] args) {
String sentence = “Polly likes crackers”
printTwice(sentence);
}
}
Polly likes crackers
Polly likes crackers
By convention, method names should be named in the
CamelCase is named after the "humps" of its capital letters, similar to the humps of a Bactrian camel. Camel case (stylized as
camelCase
) is the practice of writing compound words or phrases such that each word or abbreviation in the middle of the phrase begins with a capital letter, with no intervening spaces or punctuation.-- adapted from Wikipedia
e.g., createEmptyList
, listOfIntegers
, htmlText
, dvdPlayer
. This book defines camelCase style as requiring the first letter to be lower case. If the first letter is upper case instead e.g., CreateEmptyList
, it is called UpperCamelCase or PascalCase.
Similar to the main
method, the printTwice
method is public
(i.e., it can be invoked from other classes) static
and void
.
A method can specify parameters. The printTwice
method above specifies a parameter of String
type. The main
method passes the argument "Polly likes crackers"
to that parameter.
The value provided as an argument must have the same type as the parameter. Sometimes Java can convert an argument from one type to another automatically. For example, if the method requires a double
, you can invoke it with an int
argument 5
and Java will automatically convert the argument to the equivalent value of type double 5.0
.
Because variables only exist inside the methods where they are defined, they are often called local variables. Parameters and other variables declared inside a method only exist inside their own methods. Inside main
, there is no such thing as s
. If you try to use it there, you’ll get a compiler error. Similarly, inside printTwice
there is no such thing as sentence
. That variable belongs to main
.
return
statements The return
statement allows you to terminate a method before you reach the end of it:
public static void printLogarithm(double x) {
if (x <= 0.0) {
System.out.println("Error: x must be positive.");
return;
}
double result = Math.log(x);
System.out.println("The log of x is " + result);
}
It can be used to return a value from a method too:
public class AreaCalculator{
public static double calculateArea(double radius) {
double result = 3.14 * radius * radius;
return result;
}
public static void main(String[] args) {
double area = calculateArea(12.5);
System.out.println(area);
}
}
Java methods can be overloaded. If two methods do the same thing, it is natural to give them the same name. Having more than one method with the same name is called overloading, and it is legal in Java as long as each version takes different parameters.
public static double calculateArea(double radius) {
//...
}
public static double calculateArea(double height, double width) {
//...
}
Methods can be recursive. Here is an example in which the nLines
method calls itself recursively:
public static void nLines(int n) {
if (n > 0) {
System.out.println();
nLines(n - 1);
}
}
Add the following method to the class given below.
public static double getGradeCap(String grade)
: Returns the CAP value of the given grade
. The mapping from grades to CAP is given below.A+ | A | A- | B+ | B | B- | C | Else |
---|---|---|---|---|---|---|---|
5.0 | 5.0 | 4.5 | 4.0 | 3.5 | 3.0 | 2.5 | 0 |
public class Main {
// ADD YOUR CODE HERE
public static void main(String[] args) {
System.out.println("A+: " + getGradeCap("A+"));
System.out.println("B : " + getGradeCap("B"));
}
}
A+: 5.0
B : 3.5
Partial solution:
public static double getGradeCap(String grade) {
double cap = 0;
switch (grade) {
case "A+":
case "A":
cap = 5.0;
break;
case "A-":
cap = 4.5;
break;
case "B+":
cap = 4.0;
break;
case "B":
cap = 3.5;
break;
case "B-":
cap = 3.0;
break;
default:
}
return cap;
}
Can use loops
while
loopsHere is an example while loop:
public static void countdown(int n) {
while (n > 0) {
System.out.println(n);
n = n - 1;
}
System.out.println("Blastoff!");
}
for
loops for
loops have the form:
for (initializer; condition; update) {
statement(s);
}
Here is an example:
public static void printTable(int rows) {
for (int i = 1; i <= rows; i = i + 1) {
printRow(i, rows);
}
}
do-while
loopsThe while
and for
statements are pretest loops; that is, they test the condition first and at the beginning of each pass through the loop. Java also provides a posttest loop: the do-while
statement. This type of loop is useful when you need to run the body of the loop at least once.
Here is an example (from -- Java Tutorial):
class DoWhileDemo {
public static void main(String[] args){
int count = 1;
do {
System.out.println("Count is: " + count);
count++;
} while (count < 11);
}
}
break
and continue
A break
statement exits the current loop.
Here is an example (from -- Java Tutorial):
class Main {
public static void main(String[] args) {
int[] numbers = new int[] { 1, 2, 3, 0, 4, 5, 0 };
for (int i = 0; i < numbers.length; i++) {
if (numbers[i] == 0) {
break;
}
System.out.print(numbers[i]);
}
}
}
123
[Try the above code on Repl.it]
A continue
statement skips the remainder of the current iteration and moves to the next iteration of the loop.
Here is an example (from -- Java Tutorial):
public static void main(String[] args) {
int[] numbers = new int[] { 1, 2, 3, 0, 4, 5, 0 };
for (int i = 0; i < numbers.length; i++) {
if (numbers[i] == 0) {
continue;
}
System.out.print(numbers[i]);
}
}
12345
for
loopsSince traversing arrays is so common, Java provides an alternative for-loop syntax that makes the code more compact. For example, consider a for loop that displays the elements of an array on separate lines:
for (int i = 0; i < values.length; i++) {
int value = values[i];
System.out.println(value);
}
We could rewrite the loop like this:
for (int value : values) {
System.out.println(value);
}
This statement is called an enhanced for
loop. You can read it as, “for each value in values”.
Notice how the single line for (int value : values)
replaces the first two lines of the standard for
loop.
while
][for
][break
/continue
]Add the following method to the class given below.
public static double[] getMultipleGradeCaps(String[] grades)
: Returns the CAP values of the given grades
. e.g., if the input was the array ["A+", "B"]
, the method returns [5.0, 3.5]
. The mapping from grades to CAP is given below.A+ | A | A- | B+ | B | B- | C | Else |
---|---|---|---|---|---|---|---|
5.0 | 5.0 | 4.5 | 4.0 | 3.5 | 3.0 | 2.5 | 0 |
public class Main {
// ADD YOUR CODE HERE
public static double getGradeCap(String grade) {
double cap = 0;
switch (grade) {
case "A+":
case "A":
cap = 5.0;
break;
case "A-":
cap = 4.5;
break;
case "B+":
cap = 4.0;
break;
case "B":
cap = 3.5;
break;
case "B-":
cap = 3.0;
break;
case "C":
cap = 2.5;
break;
default:
}
return cap;
}
public static void main(String[] args) {
String[] grades = new String[]{"A+", "A", "A-"};
double[] caps = getMultipleGradeCaps(grades);
for (int i = 0; i < grades.length; i++) {
System.out.println(grades[i] + ":" + caps[i]);
}
}
}
A+:5.0
A:5.0
A-:4.5
Partial solution:
public static double[] getMultipleGradeCaps(String[] grades) {
double[] caps = new double[grades.length];
for (int i = 0; i < grades.length; i++) {
// ...
}
return caps;
}